Show HN: Valencia, Spain in Sim City/Isometric View

(tinyvalencia.com)

173 points | by leugim 8 hours ago ago

43 comments

  • NikolaNovak 3 hours ago

    1. Awesome!

    2. I read the info, but I'm incredibly curious for more detail about the pipeline, in particular how much manual work was done, and can this be generalized to other locations? :)

  • akfanta 6 hours ago

    As someone who's only familiar with Valencia on Google Maps, I found the default orientation very confusing. Is it possible to configure it so that north always points upwards?

    • matallo 4 hours ago

      Likewise! As someone born and raised in Valencia, I found the orientation with the centered position a bit confusing. That said, the layout makes much more sense when focusing on Estación del Norte and Plaza de Toros.

      Congrats on the launch! I was so excited when I saw this post.

    • leugim 6 hours ago

      On it. It will take some hours but it will be done.

      • lausobo 5 hours ago

        As someone from Valencia, currently in Valencia: same! Hehe

        OP great work, I love it.

    • darkwater 5 hours ago

      Spanish cities by seaside have a pattern of putting the sea on the "south", even when it's not there.

  • vunderba 5 hours ago

    > An image model trained on a hand-picked pixel-art style then repaints it, tile by tile, each tile continuing its painted neighbours so the city stays seamless.

    Nice work. The developer of Isometric NYC did something similar - creating a fine-tune of the Qwen Image Edit model. I'd be curious to hear more detail about the image model you used. (the base checkpoint, LoRAs, etc).

  • netzvieh an hour ago

    It's a fun concept though I noticed some errors:

    Some buildings down South are not rendered: https://tinyvalencia.com/?lat=39.355397&lng=-0.322415&zoom=1...

    And the Albufera has some weird edges, seems like artifacts from satellite imagery?.

  • nico 4 hours ago

    I love it. Could someone please combine it with https://city2026.app/play/

    And make it actually playable? Or let me know if you’d like to collaborate, it’d be a fun project

  • villosil 3 hours ago

    Thanks for sharing! I'm from the region, and I really enjoyed the map and the games! In a year or so, the map will need a stadiums update :D Amunt Valencia!

  • zahlman 3 hours ago

    I guess you're thinking of SimCity 2000? The original used a flat top-down view (with perhaps a bit of "forced perspective" in the artwork for individual zones).

  • TacticalCoder an hour ago

    For those who wonder what that gigantic green garden is, it's one of the best thing in Valencia: it's the path of the old Turia river.

    But because Valencia has regularly seen terrible floods, including floods with many deaths, with water reaching as high the second floor of some houses (!), at some point it's been decided to divert the Turia so that it doesn't flow in the middle of the city anymore.

    Many cities have been build along a river and then spread on both side of the river: be it Paris, Prague, Brussels, Budapest (literally the name of the two sides of the river: Buda and Pest), etc.

    But Valencia is magical in that the river has been diverted and most of the old path of the river has been transformed into garden / bike paths / run track / etc.

    It's like if you were to take Paris, divert the "Seine" and in its place put a gigantic garden.

    IMO more cities should do just that: Valencia is the proof it can be done.

    • BonitaPersona an hour ago

      > "at some point"

      The "Plan Sur", during Franco's autocratic dictatorship, to redirect the Turia river as a response to the terrible 1957 floods.

      No need to be vague.

      Interestingly, the new riverbed was what saved the city of Valencia from the damage of the horrific flood in October 2024.

      The Turia Gardens are, in my opinion, a huge differential feature of the city. And of course, I'm personally in love with it, and my life is deeply connected to it through memories and daily habits.

      • peralta 27 minutes ago

        Plan Sur intended to build a highway. Massive civic mobilization in the 1970s defeated the highway project and contributed to making it what it is today.

  • paulbjensen an hour ago

    Valencia is a fantastic city to visit - I really loved seeing it back in January 2020, right before the pandemic kicked in.

  • Michael_Houben 5 hours ago

    My last visit to valencia (as a tourist) was a long time ago (20 yeyrs) but i just had some minutes of fun playing your two tourist games :-) thanks for showing !!

  • dn3500 6 hours ago

    The streetcar tracks fade out in places and I don't see any streetcars. And I can't see my narrow medieval street from this angle. But overall very impressive.

  • jnmandal 6 hours ago

    So cool. Very curious what tools you used for making this!

    • vunderba 6 hours ago

      Not OP but the person who did the NYC isometric map has a pretty detailed breakdown of their process.

      https://cannoneyed.com/projects/isometric-nyc

      • FLeXMurphy 5 hours ago

        > A few months ago I was standing on the 13th floor balcony of the Google New York 9th St office staring out at Lower Manhattan. I’d been deep in the weeds of a secret project using Nano Banana and Veo and was thinking deeply about what these new models mean for the future of creativity.

        [Proceeds to generate a whole bunch of same-old-shit with LLMs.]

        I guess the conclusion is that creativity is dead.

  • larodi 5 hours ago

    It is incorrect to name this pixelart. Perhaps diffusion-art. I wouldn’t go so far as to call it "slopart"—that would be derogatory.

    First, it has very little in common with the process of creation of actual pixelart imagery, as all here on the map is blurred, no pixels are clearly distinguishable.

    Second of all, pixelart is something ppl intent-fully create one layer at a time, very often - one pixel a time. Is akin to as embroidery (which pixelart very much resembles), and embroidery is not the same as textile produced by a Jacquard Loom. And the whole point of embroidery is to do it like this in order to achieve the result, not that you cannot do whatever you want with machine textile, and not that we don't wear it daily, because it was programmed and done by machine.

    Present map is perhaps the third similar attempt at something... which has its value, but should be regarded the same as perhaps taking Pink Floyd's lyrics and progressions recreated in Suno... or rather training a model to play like Pink Floyd and then call a diffusion product psychedelic rock.

    As s.o. who is both super-fan of pixel-art (such as https://x.com/84Aleha/status/2038268570094723313, though I can take isometric stuff also, that is fine), and diffusion imagery (I actually did some poster designs with it, not many), I feel the need to express my disagreement and overall confusion reg if this is an actual pixelart. To me - it is not,.

    • ericmay 5 hours ago

      Idk, it looks like better pixel art than most stuff I've seen. I'm a big fan and enjoy the website and think they did a really great job.

    • adwn 3 hours ago

      "It's only real pixel art if it originates from the bare hands of a starving artist, otherwise it's called 'sparkling bytes'."

      This kind of gate-keeping is getting so tiresome…

      • nekooooo an hour ago

        no you're right, we'll eat slop and like it

  • torcete 3 hours ago

    I can't see the pink panter fountain, although it says it's there.

  • franciscop 6 hours ago

    Hey I'm from Valencia! This is pretty nice render of the city, thanks for sharing. I liked the mini game as well. Would've loved to see some other angles of some places though!

  • mapcars 6 hours ago

    That is a quite a nice way to explore a city, a middle ground between regular maps (too abstract, no sense of height) and detailed/realistic street view.

  • petargyurov 2 hours ago

    This is cute!

    First thing I did was zoom in on the City of Arts and Sciences and I can tell you that the science museum definitely doesn't have waterfalls along it's sides haha

  • cozzyd 7 hours ago

    It's a good thing there was no Spanish Robert Moses...

  • torben-friis 6 hours ago

    Missing some tents in Plaça de l'Ajuntament :)

  • harlequinetcie 6 hours ago

    Ohhhh very nice.

    We should figure out a good game to play with it. Like adding transport infrastructure or you need to achieve X time reduction in commuting times.

    Nice!

  • stagas 5 hours ago

    This is super nice! It would be very interesting to share some details on how it was made. Good job!

  • johnny_lol 6 hours ago

    Love it. I was just living in Valencia for the summer. But I still did horribly on the landmark-guessing game.

  • jorisboris 6 hours ago

    I saw a couple of these on Twitter in the last 24 hours

    But this one is particularly detailed, very nice!

  • idbnstra 7 hours ago

    cool! i wonder if there's a collection of all these isometric city projects

  • joeadler 6 hours ago

    Breath-taking! Well done!

  • consensus1 5 hours ago

    Dense development right up to farmland. Something you will never see in a US city. Not surprising that Valencia is 4x as dense as Atlanta even though Atlanta is 5x more population.

    https://tinyvalencia.com/?lat=39.498684&lng=-0.384359&zoom=1...

  • khazhoux 3 hours ago

    it's just so damn pretty!

  • kubenest 2 hours ago

    now that's cool, how much of it was automated?

    • SiempreViernes 37 minutes ago

      Most of it probably, the description says it's a isometric render of 3d data that is then restyled with a model.