Growing Trees

(brashandplucky.com)

53 points | by ibobev 3 days ago ago

5 comments

  • levicanskij 10 minutes ago

    Procedural generation always looks magical until you realize it's just a bunch of simple rules fighting for resources.

  • abrookewood an hour ago

    Pretty cool idea: "buds compete for light, the tree distributes a growth resource among them, and the successful ones produce new shoots. Those shoots change the light available for the next round. The crown shape emerges from this feedback loop."

    I would never have thought to generate tree shapes by simulating real life

  • pixelpoet an hour ago

    Nice to see another article from Mr Arion Render, always a pleasure. And of course posted by ibobev, always worth watching his HN submissions.

  • swazzy an hour ago

    oh hey, very nice result! i've been experimenting with trees (using ai) as well - https://treesim.netlify.app/

  • swiftcoder 2 hours ago

    Very nice overview of procedural tree generation!