28 comments

  • vatsachak 7 hours ago

    Types are puzzles. A good Rustacean will make sure that the pieces fit to make the picture.

    That's why in crates where I need to make sure certain functions are called in order, I use a Ticket<T>, where one function returns a Ticket<Func1Done> with the output and the other has to consume it as an input.

    The typestate pattern is a specialization of making only valid states representable

    • throwaway17_17 3 hours ago

      I know this wasn’t the crux of your post, but do you find that you primarily look at types as puzzles in a majority of your code? I have a fundamentally different view and find other perspectives interesting when thinking about language design.

      As a separate point, I think this is an excellent example of making invalid states unrepresentable.

      • vatsachak 2 hours ago

        Types are puzzles in a good way.

        If you were to design Ikea furniture, you'd make pieces that only fit in to the total configuration the correct way.

        Types provide that same phenomenon in programming imo. At the end of the day we are shoveling and playing with bytes so we need to provide handles to these processes which make sure that we can't fit a "square peg into a round hole"

    • Seattle3503 an hour ago

      I think this is similar to what Axum does to make sure your router has its state declared before you try to instantiate it. Are there other examples in popular libraries?

    • LtdJorge 6 hours ago

      One of my favorite useful patterns

    • throwaway894345 3 hours ago

      I’ve been experimenting with Rust’s type state pattern—I’m trying to build something that builds an inventory of some object storage prefix (recording the version and size of each object in the prefix), but the pattern seemed so cumbersome. The goal was to avoid committing to a particular I/O color (sync vs async) and to have a testable no_std core, but I have so much less confidence in the typestate version compared to the ā€œdefine traits for I/O and build an imperative loop around itā€. I’m curious if anyone has suggestions (I realize it’s probably difficult to help without access to source code).

      • vatsachak 2 hours ago

        Why is it cumbersome?

        • gardaani 43 minutes ago

          The article also mentions that typestates can be cumbersome:

          > Typestate improves code faultlessness and testability, but comes at the cost of more boilerplate code and can degrade readability.

          I have noticed this in my own code. `Ticket` with an internal variable tracking the state makes using it simpler. I just have to store one object in my struct `struct MyData { ticket: Ticket }` and call `ticket` methods in the correct order.

          Typestate `Ticket<T>` is not as simple. I have to wrap it in my own enum: `enum TicketState { Ticket1(Ticket<Func1Done>), Ticket2(Ticket<Func2Done>), }` to store in my struct: `struct MyData { ticket: TicketState }`. Then every time I call `ticket` methods, I must extract the correct variant value first. That degrades readability and creates extra run-time cost.

          • vatsachak 4 minutes ago

            You don't need the enum? You just require Ticket<T_0> as a function argument.

            It's really not that cumbersome, it's like two extra lines of code...

        • throwaway894345 an hour ago

          I’m probably doing it wrong, but when there’s a state with multiple transitions out, I can either model it as distinct methods per transition in which case the caller needs to know how to transition between states or I can have the caller pass an enum in which moves the branch into the state machine at the expense of an enum and a match statement. It’s also like 10x the code. Again, I’m very open to the possibility that I’m doing something wrong. Curious how you would model a state machine for (1) reserving the right to do the inventory (2) querying the next page of results (based on a cursor) and (3) recording the page information and the next cursor.

          • vatsachak 44 minutes ago

            In the type state pattern you would have something like this

            pub trait ValidState {}

            struct StateMachine<'a, T>

            where

              T: ValidState 
            {

            untyped: &'a mut UntypedStateMachine,

            _marker: PhantomData<T>

            }

            fn reserve_right<'a>(state: StateMachine<'a, Begin>) -> StateMachine<'a, Reserved>

            fn query<'a>(state: StateMachine<'a, Reserved>) -> StateMachine<'a, Queried>

            fn record<'a>(state: StateMachine<'a, Queried>) -> StateMachine<'a, Recorded>

    • binary132 4 hours ago

      why not just create a wrapper type for the payload that is returned by func1 and func2 takes it as a parameter?

      • vatsachak 3 hours ago

        That's fair but then you have to make your args a struct for this bespoke purpose; an anti pattern.

        Also, many other functions can depend on the ticket from func_1. So making the ticket separate and generic on the process is the right (imo) solution here.

        • throwawayqqq11 an hour ago

          Why should this be such a bad anti pattern? Sure, a function might not need to work on the entire data model, but with pass by reference, does it matter that much? I dont see big negatives by using struct args, possibly wrapped in some typestate.

          On the other hand, doesnt seprating args and typestate defeat the purpose? Since they can now be constructed separately.

      • llleeeoooh 3 hours ago

        Because you may want to share certain behaviors between the two wrapper types via generic impl

        • binary132 3 hours ago

          That sounds like a Wrapper<Func1Payload>, not a Ticket<Func1Call> that will become an extra parameter of Func2 whose only purpose is to prove to Func2 that you called Func1.

          Maybe I misunderstood something.

          • vatsachak 3 hours ago

            Okay let's say you had three functions

            func1(foo_0) -> bar0

            func2(foo_1, foo_2) -> bar1

            func3(foo_3, foo_3) -> bar2

            And you wanted to make sure that func2 and func3 can only be called after func1 has been called.

            A wrapper on the output of func1 here would be awkward because then you return Wrapper<Func1Done>(bar0). But func2 does not even need a bar0 and neither does func3.

            So the solution is to return (bar0, Wrapper<Func1Done>) from func1 where

            struct Wrapper<T>(//cheating ())

            • throwaway17_17 2 hours ago

              I think this is a good argument for the Ticket, however, for the case where these three functions are generically useful, not just used in this specified order, I would write a specific function, just copy-paste of the bodies capturing the required ordering as an implementation detail.

              Obviously if you are operating in a wide, concurrent async system then the Ticket and separate function calls is the better mechanism for the ordering.

  • doyougnu 5 hours ago

    This was a talk at the FUNARCH workshop at this year’s ICFP.

    Here’s the livestream: https://www.youtube.com/live/c0pw1iVs_Q0?is=hwm2xa4cZOcqF5tW

    Well post the individual talks in the following days!

  • arpinum 5 hours ago

    I use Typestates and Newtypes extensively. The metric that shows Typestate and Newtypes are beneficial is: How many method calls or parameters can be called / used that compile but are not valid use cases. You want to minimise this number. I love having a type state where I can only make 1 or 2 method calls because the state enforces there are only a few parsing / validation / transition methods available. And there is only one valid way to supply the parameters, I cannot use the strings in the wrong location. I only wish we had named parameters like ObjC.

    • throwaway17_17 2 hours ago

      From a language design perspective I go back and forth on named params. I think the only conclusion I’ve reached is that I am not in favor of them being optional, but I think that is more a concern for implementation of the language and less about how it effects users.

      How do you find the feature useful in this instance, I can’t quite picture how that works for typestate pattern functions.

  • bana-io 39 minutes ago

    Maybe I am missing something but where is the entire source code?

  • michaelnoguera 8 hours ago
    • bana-io 42 minutes ago

      You deserve a medal for that.

  • sourdecor 5 hours ago

    Could someone compare this to ST in Idris?

    • throwaway17_17 2 hours ago

      If you are asking in the context of Idris 2.0 (the current version), ST is not really related.

      However, if you mean ST in Idris 1.0, there is a definite correlation. The mechanism that ST used for enabling local mutations was very similar to the mechanism that the typestate pattern in Rust is using. ST was a framework for formalizing State Machines in dependent types which is the mechanism TFA is analyzing.

    • vatsachak 3 hours ago

      This is not really ST. This is analogous to eating at an old school restaurant.

      You can't just walk in to the food service counter and say "give me a burger"; you need to first get a ticket from the cashier proving that you've ordered a burger and then provide that ticket to the guy at the counter.

      That's literally the type state pattern

    • nvader 4 hours ago

      Yes, I believe it should be possible for someone to do that.