This is pretty great! To the creator(s) if theyâre around in here: if youâve ever dreamed of a smooth, unified transition between the productâs actual scan .svg and the 3D simulation[1], I have some old code for simulating origami paper folding in three.js that could handle this elegantly. It works by drawing faces based on rotating springs at each edge, anchored at two points each and executed in a (hierarchical) procedure.
The repoâs in a messy state of primarily-artificial cleanup atm (fml tbh, btw) but it should be trivial to pull out the parts youâd need for a one-off & one-step sim like this.
Apologies if obvious lol â itâs getting harder and harder these days to judge that
[1] obviously get why youâre not loading 3D on pageload, so worth pointing out that the same might be possible here with a clever .svg<->.ts swap.
Decades spent building tools to freely copy and fork each otherâs code, only to arrive at a future where people pay tokens to do the same thing with added noise. Progress.
Icosahedron is the classic? I have never ever seen an icosahedron globe in my life, neither real or digital. What in the world happened in the brain or artificial neural network when that title was picked for an icosahedron âglobeâ?
The icons for the different shapes donât really make a lot of sense. Itâs not really obvious how some of them work and many are quite unlike the actual pattern (which you have to scroll down to see on mobile).
Also CahillâKeyes M, which Iâve never heard of or seen before, is described as âthe classic Mâ. Thatâs not really helpful.
This is pretty great! To the creator(s) if theyâre around in here: if youâve ever dreamed of a smooth, unified transition between the productâs actual scan .svg and the 3D simulation[1], I have some old code for simulating origami paper folding in three.js that could handle this elegantly. It works by drawing faces based on rotating springs at each edge, anchored at two points each and executed in a (hierarchical) procedure.
The repoâs in a messy state of primarily-artificial cleanup atm (fml tbh, btw) but it should be trivial to pull out the parts youâd need for a one-off & one-step sim like this.
Apologies if obvious lol â itâs getting harder and harder these days to judge that
[1] obviously get why youâre not loading 3D on pageload, so worth pointing out that the same might be possible here with a clever .svg<->.ts swap.
6.95 or point my LLM at the site and copy the simple idea.
Decades spent building tools to freely copy and fork each otherâs code, only to arrive at a future where people pay tokens to do the same thing with added noise. Progress.
Definitely not an unethical thought cause this is 100% vibe-coded. https://mapscaping.com/podcast/i-have-been-making-ai-slop-an...
Icosahedron is the classic? I have never ever seen an icosahedron globe in my life, neither real or digital. What in the world happened in the brain or artificial neural network when that title was picked for an icosahedron âglobeâ?
Clearly the classic of polyhedral globes
https://en.wikipedia.org/wiki/Dymaxion_map
I've seen them in many novelty gift or travel shops in Europe.
https://www.rimemo.com/e/wap/show.php?classid=5&id=29
The icons for the different shapes donât really make a lot of sense. Itâs not really obvious how some of them work and many are quite unlike the actual pattern (which you have to scroll down to see on mobile).
Also CahillâKeyes M, which Iâve never heard of or seen before, is described as âthe classic Mâ. Thatâs not really helpful.
Some interesting comments https://news.ycombinator.com/item?id=49093845
neat idea. hate the vibecoded website. Not even changing the default colors.
Website is a bit scuffed on mobile