Hop.earth – OpenStreetMap based car racing game

(hop.earth)

57 points | by faebi 3 hours ago ago

29 comments

  • fassssst 3 hours ago

    It’s very easy to vibe code cool three.js OSM things.

    Here’s a little N64 style cozy flight sim I’m working on:

    https://seattle64.benjasmin.chatgpt.site/

    • jimmar an hour ago

      Nice! I flew by my childhood home a few times. My request would be to let it fly slower. I wanted to look around but passed by everything too quickly.

      • fassssst 16 minutes ago

        Thanks! You can hold Ctrl on desktop to fly slower, will add speed controls for mobile.

        Also working on a photo mode :)

    • brendanlevy 2 hours ago

      Amazing - I was just working on something like this in Godot for my kids. Would love to collaborate.

      • fassssst 2 hours ago

        Also making this for my son! I'll add an in-game write up with a prompt guide; it took a lot of guidance and taste to get it to this point, and a few billion tokens.

    • taude 2 hours ago

      That's pretty neat. Was fun seeing Seattle rendered this way

    • adamq_q 3 hours ago

      This is super cool!

  • LukaD 3 minutes ago

    That's honestly pretty rough. Starting a race in a region where it's night time is pointless when you see almost nothing at night. Holding X to summon a vehicle does not seem to work. Can we have less completely broken vibe coded stuff please?

  • danirod 3 hours ago

    It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.

  • vunderba an hour ago

    I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.

    Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...

    [1] - https://github.com/gre-42/MGame

    [2] - https://steamcommunity.com/app/2599450

  • fodkodrasz 3 hours ago

    Buggy to the level of unusable.

  • ttamslam 3 hours ago

    I'm so primed to enjoy this from what I can tell, but sadly too buggy to use.

  • sgt 3 hours ago

    Where's the car? "F" does nothing. And I can't find any vehicle.

    • faebi 3 hours ago

      It's very buggy. A full reload helps. Don't press too many buttons until you land. Then press F until the car appears. only enter when it stops. That's my experience with it

  • edumucelli 3 hours ago

    Too much "vibe" in the code.

  • Azantys 3 hours ago

    Dysfunctional vibeslop

  • hellojomp 34 minutes ago

    The next level of this is Ukraine street maps where you run virtual war campaigns on real streets using drones.

  • andai 3 hours ago

    Reminds me of those old multiplayer Shockwave games where there was nothing to do but you'd just hang out.

  • bromuk an hour ago

    Feels like a single shot from an AI agent, pretty horrible and buggy

  • progx 3 hours ago

    Cool idea, but please make it better!

  • Double_a_92 3 hours ago

    Cursed buggy mess

  • transitivebs 3 hours ago

    the link should go to the base url, not an overloaded server: https://hop.earth

    • faebi 3 hours ago

      I wanted a nice mountain route on start :-)

  • Yapping7880 3 hours ago

    Interesting idea that seems FUBAR.

  • kerv an hour ago

    f's in chat

  • weezing 2 hours ago

    Prime example why not everyone should make games

  • sourcecodeplz 3 hours ago

    buggy but fun