Show HN: Reverse Minesweeper

(sunflowersgame.com)

110 points | by pompomsheep 9 hours ago ago

39 comments

  • ltsSmitty 2 hours ago

    There were a few boxes in the game I just played that didn't have enough information; e.g. only one number pointed to them and you couldn't reason it out. I think it's the kind of thing in regular minesweeper where it would've auto-cleared it when I opened a box next to it. I didn't take a screenshot but I hope that makes sense - I suppose maybe once you play the game more you'd learn that these are safe x's, but I found it to lack real information. I looked around for a tip or something on it but didn't quickly find anything

    • pompomsheep 29 minutes ago

      Helpful feedback thanks.

      But yes there is always a logical next step to be made that can be fully reasoned out. The hint (lightbulb) icon will show you this step when you are stuck.

      Disclaimer the hint system is definitely not perfect yet but should at least point you in the right direction.

      Please do send a screenshot if you find yourself stuck again it would be useful for me to improve the deisng

    • jaffa2 2 hours ago

      it is possible in normal mine sweeper to have a postion where you cant determine 100% whether a square is a mine or not. In this cases you just have to guess. Try to identify them early as possible since they can ruin the game with an unlucky guess.

  • hyperhello 6 hours ago

    I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.

  • amanzi 2 hours ago

    This is very similar concept to "0h h1" https://0hh1.com/ which I've been playing every day on Android for a couple of years now. I had never considered it to be a reverse minesweeper.

  • yammajr 3 hours ago

    I did have to guess. If I'd have known how many mines there were, I wouldn't have though.

    https://imgur.com/a/idfj1my

    edit: I'm wrong. Thanks steve.

    • tgsovlerkhgsel 22 minutes ago

      For everyone: Whenever you think you have to guess, use the hint feature.

      In the more advanced levels you essentially have to "guess" then check whether the guess (e.g. using "pencil mode") leads to a valid solution or a conflict.

    • Tepix 2 hours ago

      First column, there's a 2 in the second row from below that already has two sunflowers. So the 3rd adjacent field must be empty.

    • MK2k 2 hours ago

      The "4" clue forces the solution imho.

  • Kuraj 23 minutes ago

    MSN MESSENGER HAD THIS!

    I used to play this with a friend. You would take turns, that is, the mines would reveal themselves in real time, and your turn ended if you missed a mine.

    Then the game would call you a slut when it ended, because my friend's MSN was in Swedish and that is the word for "end"

  • dyarosla 2 hours ago

    Im curious how youve set up the multiple puzzle games you have to generate two daily puzzles each? It cant be entirely by hand or entirely AI driven?

    • tgsovlerkhgsel 19 minutes ago

      For any game that is able to procedurally generate a "random" puzzle, you can simply seed a deterministic PRNG with a seed derived from the date. No AI or hand-generation required.

  • 0x1ceb00da 4 hours ago

    Jumped from medium to insane and didn't notice any difficulty bump. Were the puzzles designed by AI, eg arc agi puzzles are trivial for humans but very difficult for LLMs.

  • adzm 6 hours ago

    Actually really fun

  • gkfasdfasdf 5 hours ago

    I love it. Reverse minesweeper describes it perfectly.

  • da-x 9 hours ago

    Awesome idea

    • pompomsheep 9 hours ago

      Thanks! Not perfect yet but I think it has potential. Would love any feedback

      • Kuinox 6 hours ago

        I jumped directly to insane and completed it on the first try. It's too easy.

        • pompomsheep 6 hours ago

          And if you find a puzzle you like the difficulty of could you tell me the puzzle id at the top left please

        • pompomsheep 6 hours ago

          I've just tried to bump insane up a bit if you could test it to let me know what you think?

          I'm struggling to play test the higher difficulties because it above my own skill level haha

          • kybishop 6 hours ago

            Insane is still far too easy. For the highest skill level it should be -really- hard. Was still able to solve one in under 3 minutes.

            I -love- this idea though!!

      • convolvatron 7 hours ago

        I guess I am mildly discomfited by the red flower. if the program is going to tell me every time I fail to think through things properly, then my role here is kinda limited to driving the mouse.

        • pompomsheep 6 hours ago

          Helpful feedback thanks. I am trying to make it a bit more forgiving for first time players to learn the logic.

          Then in easy mode and above you are given max 3 mistakes similar to sudoku.com and other popular logic puzzles

  • lioeters 5 hours ago

    It's cute and friendly, how it explains the rules. Maybe instead of a red box for making a mistake, the sunflower could "shake its head" to mean "no". Anyway the game feels well-designed with a focused scope, nice work!

  • ymolodtsov 5 hours ago

    Honestly looks far more obvious than the original to me.

    I like how ai agents make it possible to experiment with different game concepts.

    I merged Go with Tetris while brainstorming some ideas.

    https://goban.molodtsov.me/