For a CSS design site, this looks fairly bad to my eye. I'm not any kind of UX expert, it just looks clunky:
- Lots of text seems slightly offset. It's not all centered within buttons etc.
- The text also doesn't seem to quite line up with the icon on said buttons (it feels relatively a little too high)
- Similarly the text within the little notification popups ("New") isn't centered and hits the top of the outline
- The colours have poor contrast. I don't have any vision impairment but the peach colour doesn't feel distinct enough from the purple/lavender to me. (It's better in light mode when the peach turns to a stronger red).
- On that note, maybe yellow was not the best background for the beer badge when most of the glass is yellow with a bit of white.
I don't know if there's something that makes this render any differently for me than anyone else. I'm using Chrome though so I wouldn't have thought it'd be especially unusual.
I remember how IE5 used to be the bottom rung to test a design against.
(The site renders perfectly for me in Firefox on Linux. I never owned an iPhone. I suppose whatever AI model was working on it also used a single desktop browser.)
I'd expect that people who are specifically trying to show me an interesting CSS library could make at least something show up on the page without JavaScript.
As a matter of policy, I don't whitelist sites that give me neither a clear reason nor initial content.
Right, so it's some JS SPA thing as well (of course).
Out of interest, do you not often find this a problem these days? I feel like there'd be a lot of sites out there that are non-functional or literally do nothing without JS.
It does still happen not infrequently on a certain sort of site which Iāll simplify to āmarketing homepageā, but itās not happening anywhere near as often as it did three years ago. I havenāt tried to assess if this is because more-sensible frameworks have gained popularity, or if the stupid frameworks support server-side rendering better now.
Gotta say, though, that I donāt think one actually misses much in such cases.
Of sites that require JS to not be blank and donāt fit into this main category, my vague feeling is that the rate hasnāt changed much.
> For a CSS design site, this looks fairly bad to my eye. I'm not any kind of UX expert, it just looks clunky:
Front page says "Build material design in record time", so it's on par with actual Material Design which is all that, and more. Here's a small thread I collected some time back: https://threadreaderapp.com/thread/1643607965935476737.html
The trend is people releasing barely conceived software and products written by language models, backed by equally thoughtless marketing materials written by language models.
I'm impressed that, in the meanwhile, Google has already thrown into the grave not one, but two different implementations of Material Design in the web: Material Design Lite [0] and Material Components for the Web [1], bot of which never managed to actually be competitive UI libraries.
edit: Actually, they've thrown a total of _three_ implementations into the grave, as MWC is in maintenance mode already [2].
Material design looks pretty dated these days. I'm wondering why people would still be using it? Is it just a taste thing or something people have been working with for a long time?
I agree. I think it's a function of familiarity. People who interact daily with apps using Material Design get used to it and don't notice how odd it looks to everyone else.
I always thought Material looked bad. It's the worst thing that survived the 2010s flatshit trend, IMO.
But it's familiar, so I can't really be that mad at the people who continue to use it. As often as Google makes things that break their own rules, and as much as Samsung deep-fries Material into a fine dust, people still know that the low-contrast pill-shaped thing is a button.
Has anything come along since Material that was aesthetically better and ergonomically better and equally well-supported across platforms?
Beer CSS is great. I've used it for multiple simple projects and it provides a great DX with the clean html code and the many snippets on the official website. The only downside is that LLMs are quite bad at working with it from my experience, maybe it's just too simple for them..
That's because most material design implementations are half baked. There's very specific timing requirements to get most of the UX e.g. the inkwell to feel realistic and often the web variants are not styled well (they have random latencies partially due to the DOM/JS bindings). Material design is a pain the ass to implement faithfully as they are extremely latency sensitive. Try the Flutter and native Android/Kotlin Jetpack compose if you want a feel what they are suppose to feel like.
This is a great project, but material design was the worst thing that Google invented and implemented. Completely tasteless, visually unappealing. Would be nice to see such a project with anything else than material design.
And worth noting that this mostly implements the newer version of material design (M3). However, M3 was a lot more focused on shapes besides just circles and rectangles, but they donāt seem to have quite gotten that here
It's definitely slightly outdated, though. M3 Expressive for instance, the default text field has the textbox labels stay within the textbox, not move into the border.
The two times Iāve used material design to help with a UI decision were the multi select and the filterable select where you can type to filter the select list. I donāt see examples of either of those on this page. Perhaps I missed them?
I thought I'm the hardest to impress gremlin out there, but despite what the comments here look like, this is the best looking and practical MD3 CSS I've seen to the time. Not fond of promoting ethanol consumption though.
Because they were more focused on the stills than the movie.
IOW, a screenshot when you scroll it to the "right" spot looks clean and balanced. Personally, I think it's a bad UX decision, but also easy to scroll past once you know.
ShadCN/ui. Even though everyone uses it (even more so nowadays since LLMs can't get enough of it) it is still an amazing design system and also allows a ton of customization. With the new Create [0] feature letting you customize your styling, it got even farther into the lead with DX and design.
For a CSS design site, this looks fairly bad to my eye. I'm not any kind of UX expert, it just looks clunky:
- Lots of text seems slightly offset. It's not all centered within buttons etc.
- The text also doesn't seem to quite line up with the icon on said buttons (it feels relatively a little too high)
- Similarly the text within the little notification popups ("New") isn't centered and hits the top of the outline
- The colours have poor contrast. I don't have any vision impairment but the peach colour doesn't feel distinct enough from the purple/lavender to me. (It's better in light mode when the peach turns to a stronger red).
- On that note, maybe yellow was not the best background for the beer badge when most of the glass is yellow with a bit of white.
I don't know if there's something that makes this render any differently for me than anyone else. I'm using Chrome though so I wouldn't have thought it'd be especially unusual.
That's what I love about iPhone13 mini with Safari. You spot badly designed sites immediately.
(This site's buttons are too wide and it bumps from left to right when scrolling sideways.)
It's still a free CSS kit, but now I know there's no care behind it.
I remember how IE5 used to be the bottom rung to test a design against.
(The site renders perfectly for me in Firefox on Linux. I never owned an iPhone. I suppose whatever AI model was working on it also used a single desktop browser.)
I only see a blank white page.
I'd expect that people who are specifically trying to show me an interesting CSS library could make at least something show up on the page without JavaScript.
As a matter of policy, I don't whitelist sites that give me neither a clear reason nor initial content.
Right, so it's some JS SPA thing as well (of course).
Out of interest, do you not often find this a problem these days? I feel like there'd be a lot of sites out there that are non-functional or literally do nothing without JS.
It does still happen not infrequently on a certain sort of site which Iāll simplify to āmarketing homepageā, but itās not happening anywhere near as often as it did three years ago. I havenāt tried to assess if this is because more-sensible frameworks have gained popularity, or if the stupid frameworks support server-side rendering better now.
Gotta say, though, that I donāt think one actually misses much in such cases.
Of sites that require JS to not be blank and donāt fit into this main category, my vague feeling is that the rate hasnāt changed much.
Maybe it's triggering ad blockers? I have JS enabled and I see a few elements but it's obviously broken here too.
In any case it's not a great look if they want to encourage adoption of their tools!
100% agree i wish i could upvote this comment twice
> For a CSS design site, this looks fairly bad to my eye. I'm not any kind of UX expert, it just looks clunky:
Front page says "Build material design in record time", so it's on par with actual Material Design which is all that, and more. Here's a small thread I collected some time back: https://threadreaderapp.com/thread/1643607965935476737.html
For a UI framework landing page, this looks impressively bad on mobile.
Big Arial at random sizes. No margins, no grid, component examples scattered all over the screen.
This was my first impression as well. The layout options just didnāt work on mobile
Welcome to the future! We better get used to it.
Are you being a troll, or is there a trend afoot to ignore mobile rendering?
It is a shallow trend to ignore or on-purpose worsen mobile experience and force users to mobile apps instead of using the browser version.
Though I'm not sure if this can be applied in this specific case.
The trend is people releasing barely conceived software and products written by language models, backed by equally thoughtless marketing materials written by language models.
I'm impressed that, in the meanwhile, Google has already thrown into the grave not one, but two different implementations of Material Design in the web: Material Design Lite [0] and Material Components for the Web [1], bot of which never managed to actually be competitive UI libraries.
edit: Actually, they've thrown a total of _three_ implementations into the grave, as MWC is in maintenance mode already [2].
[0]: https://github.com/google/material-design-lite
[1]: https://github.com/material-components/material-components-w...
[2]: https://github.com/material-components/material-web/discussi...
Material design looks pretty dated these days. I'm wondering why people would still be using it? Is it just a taste thing or something people have been working with for a long time?
I used to use material UI for every project I made, but then I saw ShadCN/ui and immediately switched.
I agree. I think it's a function of familiarity. People who interact daily with apps using Material Design get used to it and don't notice how odd it looks to everyone else.
I always thought Material looked bad. It's the worst thing that survived the 2010s flatshit trend, IMO.
But it's familiar, so I can't really be that mad at the people who continue to use it. As often as Google makes things that break their own rules, and as much as Samsung deep-fries Material into a fine dust, people still know that the low-contrast pill-shaped thing is a button.
Has anything come along since Material that was aesthetically better and ergonomically better and equally well-supported across platforms?
Wasn't familiar with it, looks interesting.
Some animations are painfully slow, though. After opening a menu[0], it takes a long time to close once you click outside.
How well does it work without JS? I assume that's how the ripple effect is implemented.
[0] - https://www.beercss.com/#:~:text=Menus,-code
Edit: they have documented what works and what doesn't with JS disabled here : https://github.com/beercss/beercss/blob/main/docs/JAVASCRIPT...
That file hasn't been updated in a while. Not sure if nothing has changed since then, or if it's outdated.
Beer CSS is great. I've used it for multiple simple projects and it provides a great DX with the clean html code and the many snippets on the official website. The only downside is that LLMs are quite bad at working with it from my experience, maybe it's just too simple for them..
I guess it needs a skill.md file to help the LLM navigate the patterns and conventions.
I could never get rid of the feeling that Material design looks like some stylesheets failed to load. It feels unfinished, raw, or temporary.
That's because most material design implementations are half baked. There's very specific timing requirements to get most of the UX e.g. the inkwell to feel realistic and often the web variants are not styled well (they have random latencies partially due to the DOM/JS bindings). Material design is a pain the ass to implement faithfully as they are extremely latency sensitive. Try the Flutter and native Android/Kotlin Jetpack compose if you want a feel what they are suppose to feel like.
Stock Android on a Pixel 7 felt the same way to me.
This is a great project, but material design was the worst thing that Google invented and implemented. Completely tasteless, visually unappealing. Would be nice to see such a project with anything else than material design.
Like what, a ShadCN/ui version? The DX of SCNUI is already very good and LLMs are all too familiar with it, I don't see a need for anything else.
And worth noting that this mostly implements the newer version of material design (M3). However, M3 was a lot more focused on shapes besides just circles and rectangles, but they donāt seem to have quite gotten that here
It's definitely slightly outdated, though. M3 Expressive for instance, the default text field has the textbox labels stay within the textbox, not move into the border.
https://m3.material.io/components/text-fields/overview
Thank you, I could not agree more. Material design is awful.
This is literally AI slop, Iām surprised this hasnāt been mentioned
The two times Iāve used material design to help with a UI decision were the multi select and the filterable select where you can type to filter the select list. I donāt see examples of either of those on this page. Perhaps I missed them?
With the first project advertised being a Rust implementation of Remote Desktop, Iām really confused whatās going on here.
The whole website feels like a weird hallucinationā¦
IronRDP web client apparently uses Beer CSS. I go agree, though, it is a questionable choice for a showcase.
I thought I'm the hardest to impress gremlin out there, but despite what the comments here look like, this is the best looking and practical MD3 CSS I've seen to the time. Not fond of promoting ethanol consumption though.
It looks ok, menu acted a bit janky on iPhone.
Not sure pros/cons vs MUI?
Extended FAB not rendering correctly for Firefox on mobile from what I can see.
If the goal is to convince me not to use this: mission accomplished. This looks awful on mobile.
It looks terrible on desktop too.
Reminds me of https://getmdl.io (RIP :()
Why is there so much empty space under the yellow header?
Because they were more focused on the stills than the movie.
IOW, a screenshot when you scroll it to the "right" spot looks clean and balanced. Personally, I think it's a bad UX decision, but also easy to scroll past once you know.
I like the name more than Tailwinds
I don't see how this is related in any way to Tailwind or atomic css
Buttons (and their children) randomly change their border radius when clicked. This project looks as unappealing as it has a year ago
Am I the only one that dislikes using the <i> element for icons? Isn't that semantically incorrect?
I'm with the herd on this one: unless you're looking for a sort of "retro" feel, most designers are not reaching for Material Design.
What's your modern baseline?
ShadCN/ui. Even though everyone uses it (even more so nowadays since LLMs can't get enough of it) it is still an amazing design system and also allows a ton of customization. With the new Create [0] feature letting you customize your styling, it got even farther into the lead with DX and design.
[0] https://ui.shadcn.com/create
The site is a terrible experience on mobile, not good for a first impression
Perfectly generic for perfectly generic applications, I like it.
Sorry, but I would never use something like this, it really isn't well put together.
can we finally let material die? it's the absolute worst UI system
I have the opposite view. I think M3 Expressive is actually one of the best baseline UI standards I've seen.
They are clean and well-designed if implemented correctly:
https://m3.material.io/components/all-buttons