Moebius: 0.2B image inpainting model with 10B-level performance

(hustvl.github.io)

115 points | by DSemba 4 hours ago ago

29 comments

  • james2doyle 12 minutes ago

    There are some demo spaces using this. This one seems the best (paint your own mask) but it failed on all the images I tried: https://huggingface.co/spaces/multimodalart/Moebius

  • hari1123 4 minutes ago

    lot of the photo editors on mobiles have this, maybe even some apps?

  • delis-thumbs-7e an hour ago

    This is the useful AI stuf. There’s so many usecases this makes possible.

    • doctorpangloss 44 minutes ago

      how many times have you edited a photo you took on your phone in the last 7 days?

      • TeMPOraL 2 minutes ago

        Half a dozen at least.

        (I'm counting only times I used generative editing options in my Galaxy phone - if I were to take your question literally, it would be "at least once every other day", simply due to rotating and cropping.)

      • stusmall 27 minutes ago

        I think 3? I feel like that's often enough. Sometimes it's nice to do a quick dumb ass gag on a whim. If I am anything I am a man who loves a dumb ass gag.

      • dogomatic 36 minutes ago

        Personally, about 9 times. Would be higher if it was even easier and cheaper

  • gspr 15 minutes ago

    Nitpick: in the showcase on that page, under Comparison of Natural Scenes, Moebius should definitely get a "structural confusion" tag for the back of the surfboard. If other models get deducted for truncating the surfboard, then surely the elongation that Moebius does should count too.

    Also, what's going on behind the in-painted corner of the house? We'd need to see higher resolution pictures, but I'm not convinced that it too shouldn't get a flag. Likewise with the beach just behind the surfboard. Not terrible, but what gets flagged in the competitors is similar.

  • GL26 an hour ago

    Could this run locally on a smartphone ?

  • NooneAtAll3 3 hours ago

    I don't understand. Is it available somewhere to try or is it just an ad?

  • rasz 20 minutes ago

    It sure has a thing for chins, jaws and removing weight, looksmaxing build in.

  • teroshan 3 hours ago

    Unrelated but when I read inpainting and Moebius I was scared it was related and using the art of the great Jean Giraud [0] a.k.a. Moebius

    https://characterdesignreferences.com/artist-of-the-week-3/m...

    [0] https://en.wikipedia.org/wiki/Jean_Giraud

    • coldtea 2 hours ago

      Scared why?

      • teroshan 2 hours ago

        Scared for the same reason I found last year's 'Ghibli filter' craze upsetting, I would have personally hated to have seen this artist's legacy used for promoting AI image generation.

        • TeMPOraL an hour ago

          In case that happened then the rest of the world would probably appreciate the art, and a subset of it, the artist (and even a small subset of ~whole Internet-connected population is a lot of people). Some silver lining, perhaps.

          • solid_fuel 42 minutes ago

            > In case that happened then the rest of the world would probably appreciate the art

            What art?

            We’re talking about generated pictures, aka slop, not art made by a real human.

            And I don’t know if you’ve been paying attention but people seem to be pretty tired of the slop. I don’t think it would be appreciated nearly as much as you think.

            • TeMPOraL 37 minutes ago

              This definition of "slop" doesn't cut reality just quite at the joints.

              People are tired of marketing. AI generated slop people are annoyed with, is garbage produced for marketing reasons, and it's distinctly noticeable precisely because all the bottom-feeder marketing houses switched to using it. But it's not the AI itself that's the problem here. Slop was here before, but it was made with cheap protein-based image generators. Silicon-based generators are just cheaper.

  • N_Lens 3 hours ago

    The gallery of their samples is pretty impressive!

  • epolanski 2 hours ago

    What is the current SOTA for impainting?

    I have a potential project for my e-commerce where I want to allow users to upload images of their house exteriors and impaint awnings.

    • TeMPOraL an hour ago

      Awnings, if I understand correctly (I just learned this word right now), are purely additive attachments to structure exteriors - so perhaps they wouldn't necessarily need a full inpainting model? Wouldn't it be enough to estimate an affine transform for a quad and blend the image of awning directly (and the same with shadow map to fake shade)? Is classical photogrammetry up to such task these days?

      • jdiff 25 minutes ago

        I'm quite perplexed by this comment. If I'm understanding you correctly, sure, what you describe is possible through significantly more effort, orchestration, and source photos. Or we can grab one still image and throw an inpainting model at it.

    • vunderba 2 hours ago

      Proprietary? Either gpt-image-2 or NB2.

      I have an example of interior decorating inpainting where I replaced a large floor-to-ceiling window with a mirror, and the result was pretty impressive using NB Pro from nearly a year ago.

      https://imgpb.com/ZXkiXV

      Locally hostable? For my money I'd argue Flux.2 Klein but Qwen-Edit still puts in the work.

      • CharlesW 2 hours ago

        NB2 means "Nano Banana 2", a Google image generation model. https://blog.google/innovation-and-ai/technology/ai/nano-ban...

      • IAmGraydon 2 hours ago

        As far as I know, gpt-image-2 doesn't even let you define a mask unless you've already run it through one iteration, and once you do define the mask, it just ignores it 90% of the time. It's utterly useless for inpainting. Also, this and other proprietary models are severely limited in their output resolution.

        I do agree, however, that the Flux2 family is the SoTA at the moment. Running locally via something like Comfy gets incredible results.

    • BoredPositron an hour ago

      flux klein with LoRa. GPT image and nano often produce high frequency artifacts when editing.

  • zb3 2 hours ago

    1) What are RAM requirements?

    2) If these are reasonable, a WebGPU demo would be great..