We really need models that produce intermediate files. A .blend, a whole godot project, an actual krita/psd file.
Things like this product such cool things....all the way up until you need to move a specific tree half a meter to the left, and then you're either stuck in some prompt/seed hell or have to open an abomination of a file in an editor.
WorldGen supports exporting the generated scene as a vertices colored mesh in .ply format, which you can load into any 3D editor (like Blender). The output is also in metric scale, so you can easily align it with other assets
We really need models that produce intermediate files. A .blend, a whole godot project, an actual krita/psd file.
Things like this product such cool things....all the way up until you need to move a specific tree half a meter to the left, and then you're either stuck in some prompt/seed hell or have to open an abomination of a file in an editor.
WorldGen supports exporting the generated scene as a vertices colored mesh in .ply format, which you can load into any 3D editor (like Blender). The output is also in metric scale, so you can easily align it with other assets
The splat outputs remind me of Cyberpunk 2077's braindances
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Looks like only nvidia cards. Can anyone guess how much vram you need for this?
It is currently 26GB, but I will reduce it to under 24GB so that you can at least run it on a 4090.
Not really proper 3D, more like a kind of 2.5D.